And lastly, I will use Photoshop for post-processing. I will be using industry-standard programs like Zbrush for modeling, Substance Painter for texturing, Autodesk Maya for UV mapping, grooming in xgen, and final rendering using Vray. You will find a lot of good tips and tricks to become a better 3D artist. I want to mention that this course is not for absolute beginners rather it is for someone who has a basic understanding of 3D modeling and has some basic working knowledge in programs like Maya, Zbrush, and Substance Painter, but if you are a total beginner and curious to learn some general workflows that will help you with your journey in becoming a better artist, feel free to take this course. And if you have some basic 3D modeling experience yet are struggling to create high-quality images, this course is for you, So in this course, we will work together on a project from start to finish with the aim of creating one final image that best shows your skills to clients. In learning 3D programs you often end up watching many tutorials that are not well structured, and all you have is just a work in progress that doesn't show your skills are very common. I prepared this course with the goal of helping you create your first portfolio piece. So in general I will address modeling, texturing, grooming, look development, rendering, and post-processing. The entire character is modeled from scratch with the mindset that it will be used for animation. I was inspired by Zootopia's character design. It's gonna be stylized and heavily influenced by one of my favorite movies, Zootopia from Walt Disney Animation Studio. This course is about creating a stylized rockstar goat character, based on a concept that I did some time ago. Learn how to groom and render a characterīasic knowledge of 3d modeling, and basic understanding of 3d programs like Zbrush, Maya, Substance painter and vray Learn how to model a character for animation industries You guide for creating appealing character in 3d You
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